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High Raise Vein Old Workings, Nentsberry Haggs Mine, (21/02/15)

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I had been told by a few explorers that there was a 'dwarf' level that you could get into on the sharp bend of the horse level as it reaches the High Raise Vein. None of us had been up into it before apart from Sal when she visited it with WMRG sometime ago. Mentioning this to the others it was decided to be a good area to go and see even though it was small as it would help with the current plan I am drawing up of Haggs.

We made our way along Hagg's Vein and upon reaching Wellgill Cross Vein, we turned left heading further into the mine. Up and over a fall and we were in orange ochreous water. It seemed a lot deeper then we remembered, but could that just be the six years' worth of memory loss since our last visit here? Another 300m and we came to the junction with the High Raise Second Sun Vein and the crosscut to the rise giving access to the Admiralty Flat. We passed this and carried on for another 250m until the horse level reached the High Raise Vein. On the corner here there were a lot of ochreous mud formations and a steel ladder going up into a hole. We are sure that this wasn't here last time and we wondered if this ladder had come from the rise up to the Admiralty Flat?

Climbing up the ladder gave entry into a grotty little stope. There were a lot of colourful formations in it and the only way on was up a partially collapsed manway. However, it looked sound enough due to all the calcite glue covering everything and also other explorers had conveniently also put in the odd rail and bar to help get up it. The only real iffy bit was at the top of the climbing section where you had to pass under a rotten stemple which was holding back a mound of rubble. Once under that you came into a little chamber and the way on was up a little incline that still had a bit of ladder in it. On the right hand side of the incline there where some fantastically coloured formations; yellows, oranges and browns with a surprising splash of green amongst them as well. At the top of the incline you came out into a short crosscut that met with the High Raise Level, running southwest - northeast, below the stope workings above. At this junction there was a further rise, but this looked choked at about 8m. In the little crosscut on a rock shelf in the wall we saw three candle stubs and a circular bracket like fungus growth on the floor.

Taking the northeast side first, we had to clamber over stemples (that is assuming that they were stemples and not sleepers?) about 30cm above the floor. In their current state they looked to be keeping the level from closing in. Moving further along some small hoppers were seen on the right hand side. Everything in this level seemed to be on the small side of things - maybe this area was worked by dwarf miners? About 20m in there was an open rise that entered a stope above the level. The stope was a mess with an undulating floor and no way on. Back down in the level it went for maybe another 75m or so and ended in a fall. Going the opposite way from the junction the level had some interesting black formations on the wall and then an area of collapsed rotting timber was reached. You could have tried going through it but it wasn't really that inviting and so we left it.

Dropping back down to the stope below, we ended up having some lunch. Then it was back down to the horse level and out. Upon reaching the High Raise Second Sun Vein junction Karli and Pete had a play at water management whilst I went to have a look at the rise up into the flat workings. At the rise there were two ropes going up. I could not remember from last time, but had always thought that there only ever was one and an old piece of tat at that. The tatty one was still there and the second one was labelled with NR 07. I came back to the water workers and they had quite a gush of tomato soup running through the channel they had excavated. Ah… bring on the glow tan.